Combat Skill Tab
20 - Frenzy
01 - Double Throw (as prereq)
05 - Double Swing
01 - Bash (as prereq)
Total: 27 Skill Points
Notes: Double swing is powerful as an early game frenzy substitute. Ensure 2 skill points go into it asap in order to get its mana consumption down to 1. DS is also a synergy for frenzy (8% damage) so you may wish to put 5 points into it early game or save them for Natural Resistances.
Combat Masteries Skill Tab
05 - Natural Resistances
01 - Iron Skin
05 - Faster Run Walk
01 - Increased Stamina
05 - Sword Mastery (Mastery of your choice)
Total: 17 Skill Points
Notes: Don't waste skill points in SM, its good if you have a serious Attack Rating problem but with the right equiptment you can avoid this skill almost entirely. Faster Run Walk and Natural Resistances are major time savers and also reduce luggage.
Warcries Skill Tab
01 - Battle Command (+1 all skills)
01 - Battle Orders (+life & mana)
01 - Shout (as prereq)
01 - Howl (as prereq)
++ - Taunt (everything else in here)
Total: 5 min, 24 max skill points.
Note: Taunt in a 8% damage synergy for the Frenzy skill and useful for dealing with dangerous monster groups.
Combined Distribution of Skills Points
Minimum Specification Requirements
+27 (Combat Skills Tab)
+17 (Combat Masteries Tab)
+05 (Warcries Tab)
= 49 (Skill Points)
08 points from quests
41 points from character levelling
Recommended Specification
+27 (Combat Skills Tab)
+17 (Combat Masteries Tab)
+24 (Warcries Tab)
= 68 (Skill Points)
08 points from quests
60 points from character levelling
Summary
By character level 61 you can achieve an optimum skill point placement for a hellforge frenzy barb class character. From my experience so far, I've managed to get a level 49 frenzy barb to the hellforge in hell and discovered attack rating to be my biggest problem. 2 good steel grand charms have help a lot in so far as does the Todesfaelle Flamme Zwiehander for its Enchant charges used on switch.
Monday, 5 November 2007
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