The Immortal Kings partial set
Immortal Kings Forge - war gauntlets
Required Level: 30
Required Strength: 110
+65 Defense
12% Chance To Cast Level 4 Charged Bolt When Struck
+20 To Dexterity
+20 To Strength
+25% Increased Attack Speed (2 items)
+120 Defense (3 Items)
Immortal Kings Detail - war belt - 16 boxes
Required Level: 29
Required Strength: 110
+36 Defense
Lightning Resist +31%
Fire Resist +28%
+25 To Strength
+105 Defense (2 items)
+25% Faster Hit Recovery (3 Items)
Immortal Kings Pillar - war boots
Required Level: 31
Required Strength: 125
+75 Defense
40% Faster Run/Walk
+110 To Attack Rating
+44 To Life
25% Better Chance of Getting Magic Items (2 items)
+2 To Combat Skills (Barbarian Only) (3 Items)
What you are looking for in these are the strength and dexterity boosters. Combined with a little more faster hit recovery (fhr) and faster run walk (frw) this set makes for great low level gear. You'll find yourself equipping these at the beggining of Act IV, they will replace all of Deaths Disguise set. I wouldn't reccommend using the IK helm for the 4th set bonuses, instead try to find a good rare barbarian helm the a healthy list of +skills on them and sockets already.
Kings Grace - runeword
Amn + Ral + Thul
Statistics here are based on the Zweihander sword
1h damage: 38 - 70
Level Required: 25
Required Strength: 125
Required Dexterity: 94
Speed: Fast Attack
+100% Enhanced Damage (ED%)
+150 to Attack Rating (AR)
Adds 5 - 30 fire damage
Adds 3 - 14 cold damage (3 secs)
7% Life steel
+100% ED% to demon class monsters (CM)
+50% ED% to undead CM
+100 to AR to demon CM
+100 to AR to undead CM
Notes: As should be noted later (earlier if you're reading this blog top down) that some amulets and rings help the get the attributes (str & dex) built up a bit to equip this excellent weapon. There should also be charms in use to help buff up your attributes too. However more help is at hand so keep reading.
Ancient Armour (gemmed)
Defence: 225
Required Strength: 100
Required Level: 18
+40 Dexterity
Socketed (4:4 used)
Great Helm (gemmed)
Defence: 31
Required Strength: 63
Required Level 5
+12 Dexterity
Socketed (3:3)
You shouldn't need to be putting any points into dexterity by clvl 25-30. Since most armours and helms aren't all that great anyhow for boosting your attributes you can make your own will gems. You will most likely require some extra +dexterity charms but these 2 items will significantly reduce lugging all those hard-to-keep-track-of little bits of pieces. Saving you time. Beware that I've been told that heavy armours like the Ancient Armour here can have a negative affect on your frw%. I don't know the math.
Spirit - runeword
Tal + Thul + Ort + Amn
statistics are based on the Tusk Sword
1h damage: 10 - 37
Dexterity Required: 71
Strength Required: 104
Level Required: 25
Speed: Normal
+22 Vitality
+111 Mana
Adds 1-50 lightning damage
Adds 3 - 14 cold damage (3 secs)
+75 poison damage (5 secs)
7% life steel
55% Faster Hit Recovery (FHR)
35% Faster Cast Rate (FCR)
+2 to all skills
+4 magic absorb
Clearly the faster hit recovery from this weapon alone is enough to get your character past a few essential break-points. The added mana will mean you have no more mana problems. The ongoing boosters to your life steeling capability will now put you in a position that only bosses have the firepower to bring your life down fast enough to be a threat. Then at course the +2 skills make up (a bit) for the pretty lousey damage and attack speed. Tip: keep this weapon in the barbarian off-hand so the poor attack speed won't matter period.
Thursday, 13 November 2008
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